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The game was set at a fictional boarding school in middle-of-nowhere Connecticut vaguely modeled after my own private school experiences and also the fictitious Huntington Academy. This players were all students and Changelings (except
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I don't remember all of the player character's names, so we'll do this by player:
- Gavin played a Pooka of the falcon aspect. He wrestled with the weighty contradictions inherent in being a soccer star while also being addicted to cigarettes, and his Pook-ese generally took the form of an incomprehensible and really bad Irish accent.
_glass_house_ played a Satyr who had taken the Winged merit, meaning she had to dress creatively. She dealt drugs and otherwise wreaked havoc.
lassarina played a Sidhe and was generally a prig and a pain in everyone's ass, as befitted her kith. She was also completely not responsible for spawning an evil Cerberus chimera that later transformed into three separate and perfectly servicable guard dogs.
oberndorf played a Mage, as stated, because he was older than me and I didn't know how to tell him "no." He spent much of the game exceedingly confused, and that was before he was dragged into the Dreaming, where things got really weird.
- Rodrigo played a grasshopper Pooka, a younger student whose Pook-ese generally took the form of being borderline autistic. The older kids cleverly taught him to shout the names of various venereal diseases at
lassarina's character.
thablueguy played a Redcap who was sort of a bully and a punk, although he forged a surprisingly deep rapport with Rodrigo's character and only rarely threatened to eat him.
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Rodrigo: *blinks loudly*
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Rodrigo: *blinks loudly, twice*
For all my angsty guilt-ridden rambling about it yesterday, it was a genuinely good game, based mostly on the strength of the player's performances. Overall I think everyone had a good time, and the player characters bounced along from one crisis to another before bumping into the metaplot hard. They went into the Dreaming in search of one of the keys to the Triumph Casque of Sorrows, as had been foretold by the prophecy that guided much of the second part of the game. They returned from the Dreaming surprisingly unscathed, just in time for the story to draw to a moderately satisfying conclusion. On a good day I look back at it as one of my better achievements.