You'll notice that when I enumerated these three styles I listed them merely as the types of game that hold my interest these days. I didn't say they were the only styles there were. There are at least a handful of other buckets, and I would likely place DCP into one of them. And, of course, LARPs are from a certain point of view a wholly different animal than tabletops.
Political (Explore the Hegemony). The characters in a political game are supposed to be power-brokers. Influence and authority are the sandbox, and the characters concentrate on increasing their sphere of control by manipulating and dominating others. They start out in the lower ranks of some organization or group, sometimes a secret cabal of some kind pulling the strings from behind the scenes, and try and climb the ladder through intrigue and backstabbing to the upper echelons of power. On a long enough timescale they're expected to run the world with an iron fist, blocking all attempts to resist or usurp their power in a manner clandestine enough that they avoid accusations of tyranny. All the President's Men is a political story, and obviously I think Vampire and its related LARP is generally a fairly political game. Its important that the focus of the story be on the character's role in complex struggles between opposing factions, rife with charismatic iconoclasts and heartless double-agents.
So from my perspective I would characterize DCP as a political game with a secondary dramatic focus.
(no subject)
Date: 2006-12-20 03:19 pm (UTC)Political (Explore the Hegemony). The characters in a political game are supposed to be power-brokers. Influence and authority are the sandbox, and the characters concentrate on increasing their sphere of control by manipulating and dominating others. They start out in the lower ranks of some organization or group, sometimes a secret cabal of some kind pulling the strings from behind the scenes, and try and climb the ladder through intrigue and backstabbing to the upper echelons of power. On a long enough timescale they're expected to run the world with an iron fist, blocking all attempts to resist or usurp their power in a manner clandestine enough that they avoid accusations of tyranny. All the President's Men is a political story, and obviously I think Vampire and its related LARP is generally a fairly political game. Its important that the focus of the story be on the character's role in complex struggles between opposing factions, rife with charismatic iconoclasts and heartless double-agents.
So from my perspective I would characterize DCP as a political game with a secondary dramatic focus.